It is first found in defunct state at the Nash residence in Primm. ED- E and its fellows in The Divide have been enhanced for regular combat as opposed to the original model, which functioned primarily as a mobile radio transmitter. However, since the war of 2. Enclave necessitated an increased production of the Hellfire armor, eyebot production was halted, making ED- E the last known surviving model. It then traveled across the Mojave Wasteland, where it was shot twice by an unidentified sniper, dealing a large amount of damage. This eventually left it deactivated near Primm, where it was found and taken in by an unnamed courier of the Mojave Express and delivered to Johnson Nash. Unable to repair it himself, Nash left ED- E to languish on the Primm's branch office counter, where it remained ignored as escaped convicts took over the town. When the Courier arrives in Primm, they are able to repair ED- E and, in turn, it becomes their companion. The only reason it has not been seized by interested parties is because ED- E has not communicated its special mission to anyone. It can be repaired by having one of the following. Lonesome Road. Edit With the Lonesome Road add- on installed, ED- E can be used to create items as if it were a workbench or reloading bench, through dialogue. This option will already be available even before Lonesome Road has begun. Also, through dialogue and skill checks, ED- E can produce more cells per prompt, or be made to produce flamer fuel or satchel charges (which share the same once- per- day cooldown as the energy and microfusion cells). It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. ED- E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. Upon reaching Navarro, ED- E vanished and was not seen in the wastes again. Repair ED- E; do not complete the quest ED- E My Love. The Followers of the Apocalypse used the information recovered from ED- E on Poseidon Energy, to develop new methods to harness the energy of the sun. Complete ED- E My Love by taking ED- E to the Followers of the Apocalypse 5. With its logs cleared and its systems upgraded ED- E remained a vigilant and constant companion to the Courier. The Brotherhood used the information recovered from ED- E to create a small army of Duraframe eyebots. Complete ED- E My Love and take ED- E to the Brotherhood of Steel. The Followers of the Apocalypse used the information recovered from ED- E on Poseidon Energy, to develop new methods to harness the energy of the sun. Complete ED- E My Love by taking ED- E to the Followers of the Apocalypse, then dismiss ED- E as a companion or leave ED- E in Primm after the upgrades are complete. The Brotherhood used the information recovered from ED- E to create a small army of Duraframe eyebots. Complete ED- E My Love by taking ED- E to the Brotherhood of Steel, then dismiss ED- E as a companion or leave ED- E in Primm after the upgrades are complete. On the opposite side from the bumper sticker is a . This is elaborated on in Lonesome Road, where the duplicate version mentions that the original had to stop in Chicago for repairs, and visited a family along the way. If upgraded by the Followers, the armor will remain the same, but its zapper will slightly change, shooting light blue projectiles, similar to the alien blaster. Also, when in combat its laser will sound the same as a Tesla cannon and outside of combat it will make a buzzing- like sound as well. If upgraded by the Brotherhood, it will result in ED- E having a more refurbished armor. Both upgrades will remove all of ED- E's stickers and the license plate. Other times it will just turn and face the Courier's direction. When it is upgraded, however, it will have more than most other companions. The only exception is if it is sent to be upgraded. After a few days, ED- E should be willing to go with the player again, found roaming around Primm instead of inside the Mojave Express. Although it seems tactical, it won't help if the enemies have firearms. However, during Lonesome Road (add- on) they understand ED- E quite well. Regardless, it does not change the way the Courier interprets ED- E's beeping, unless one of the Lonesome Road linked upgrades or audio logs is selected, resulting in < happy beeping> or < makes beeping sounds>. A duplicate of ED- E also appears in Lonesome Road as a companion. When you face a loading screen into another door, it will be there. If you wait for a long period of time, it will hesitantly begin following you, and stop again. Oddly enough, once in the Sacrificial Chamber, ED- E will go back to following you as it was. As of patch 1. 2. ED- E will instead show up as a marker, but can't be found in the surroundings or in the cave. It can also happen in the entrance of Vault 2.
ED-Ecated is a challenge and achievement/trophy for the Fallout: New Vegas add-on Lonesome Road. To obtain this achievement/trophy, you must find all five of ED-E's upgrades in the Divide leading to the Camarader-E perk. This might be fixed by going to Sierra Madre (and starting the Dead Money add- on) or by using one of the companion dismissal terminals loaded by the patch released just before the release of Old World Blues. When dismissed via the terminal, there will be a message saying that ED- E has returned to Primm. You can lose ED- E without noticing its death in battles or if it strays too far from the player by its own way being in . A related bug exists where if ED- E is destroyed, its perk still remains in the player's Pip- Boy and still fully working. Eddy is one of the three protagonists in Ed, Edd n Eddy and the self-appointed ambitious leader. This can be fixed by using console commands prid < ref. Traveling to the Fort and back with ED- E as a companion permanently adds an additional 2 to its weight EACH time you go there, eventually making it impossible to place items in its inventory. There is no known way to remove this invisible item weight, and the only way to prevent it is by dismissing ED- E before traveling there. Telling it to wait elsewhere before going to the Fort still adds the extra phantom weight. Apparently, its laser is being duplicated each time your weapons are forcibly removed at the Fort. Even if you enter the Fort without invitation, or the enter with proper Legion reputation (i. Bring ED- E along while it happens and his weight goes up by 1. Bringing ED- E back to the Fort will start the process over again, but workaround can be repeated multiple times when phantom weight becomes too burdening. He can be brought back by the console command 'player. Base. ID which will be different depending on his state. If he has not been upgraded, his Base. Id will be 0. 01. Base. ID is 0. 01. Base. ID is 0. 01. Once he appears he will generally try to leave, probably headed for Primm. It is actually two different weapons: Energy Zap (0. Electrical Zap (0. Add. Item after targeting ED- E. They require energy cell ammunition (0. Only way to fix this, is to add the weapon via console command. With other platforms it is best to save before entering any weapon restricted place and immediately after exiting to test whether ED- E still has its weapons by test- attacking any bystander. However if you fast- travel or use the wait command, ED- E will rejoin you. To fix this, travel to the Divide and back and the option should reappear. He appears to switch between his original and upgraded gun. There is no known fix. ED- E may also lose unique weapons. Possibly requisite to this are the Lonesome Road upgrades and/or ED- E, My Love being in progress. This can be fixed by going into its dialogue menu and selecting . He also has pathfinding issues. Janitor, PYTHON, Rhonda, Tour guide, Unit 4.
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